English 102
Friday, April 26, 2013
Thesis
A lot of the media gives marijuana a very negative connotation, instead of focusing on the actual facts the media gives people many misconceptions about this substance.
Friday, April 12, 2013
Annotated Bibliography
Norml.org is a website that is run by the marijuana advocacy group called the National Organization for the reform of Marijuana Laws (NORML). "NORML's mission is to move public opinion sufficiently to achieve the repeal of marijuana prohibition so that the responsible use of cannabis by adults is no longer subject to penalty." They help to advise people against the misconceptions media gives about marijuana. This is a very reliable source for my paper because this group gives nothing but fact about the subject and are very well educated on the subject of Marijuana.
Norml.org will contribute a lot to my research to inform people against their misconceptions about this plant. This site gives solid information on the subject that I am writing about. They give a lot of good evidence and information supporting my topic.
. NORML Working to Reform Marijuana Laws. Norml , 12 Apr 2013. Web. 12 Apr 2013. <http://norml.org/>.
Norml.org will contribute a lot to my research to inform people against their misconceptions about this plant. This site gives solid information on the subject that I am writing about. They give a lot of good evidence and information supporting my topic.
. NORML Working to Reform Marijuana Laws. Norml , 12 Apr 2013. Web. 12 Apr 2013. <http://norml.org/>.
Thursday, March 28, 2013
Everything Bad is Good for You : Games Analysis
The argument made in the article Everything Bad is Good for You: Games, by Steven Johnson is how gaming can develop a kids skills just as well as reading books could. He makes several valid points in his argument and refers us to the idea of how in a parallel universe if video games were invented before books adults would have problems with how kids were getting into the reading trend. They would make arguments about how reading would keep kids from things such as socializing with friends as they could do with an online video game and also how books take from their creativity of creating their own worlds on video games. He also made the point of how things such as dyslexia, which wouldn't have existed before books, would be occurring often with the spring of reading trends.
Thursday, February 28, 2013
Bad interview
http://www.youtube.com/watch?v=VZELzn6207c
This was an example of a bad interview because the interviewees were not respecting the interviewer. For example the person being interviewed didn't answer the question and also the person being interviewed told the person giving the interview to shut her mouth and she was coming off as stupid. The two people being interviewed wasted time trying to figure out how to pronounce "Pam" instead of answering questions. They eventually get kicked out of the job interview.
This was an example of a bad interview because the interviewees were not respecting the interviewer. For example the person being interviewed didn't answer the question and also the person being interviewed told the person giving the interview to shut her mouth and she was coming off as stupid. The two people being interviewed wasted time trying to figure out how to pronounce "Pam" instead of answering questions. They eventually get kicked out of the job interview.
Tuesday, February 5, 2013
Collage Update
The theme of my collage is going to be friends and family. I believe friends and family are a big part of a person's identity. Family shapes how a person will turn out later in life. Also, the people that an individual is friends with also makes a big impact on the person's life. The group of friends you have can tell a lot about your identity. People make friends with people that are similar to them, the same personality, interests, etc. When a person is with their friends and family are able to freely express who they are without being judged.
Sunday, February 3, 2013
Analysis on Alter Egos: Avatars and Their Creators
In the article Alter Egos: Avatars and Their Creators, Julian Dibbell writes about how he created an avatar in an online game and went on many adventures with his character. This article also includes a few other individuals and their avatars. The point of the article is to show how individuals create avatars for themselves that reflect their personalities and show us about their identities and how each individual sees themselves. For example, one man from South Korea created an avatar for himself that is depicted as a little girl. He claims that people are more likely to trade with this avatar than an avatar that looks like an old man. Another man, who is handicapped, created himself an avatar that is robotic looking and is completely capable of doing things that the creator is not capable of doing because of his disability. This particular avatar depicts what the creator wants to be, a capable person without physical disabilities. A third example that was given is of a woman who made an avatar of man so she wouldn't be flirted with while playing online games. She wants other gamers to see her as tough and recognize her gaming skills.
Subscribe to:
Posts (Atom)